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Gamification-driven service redesign of the Australian Sports Museum

A service redesign for the Australian Sports Museum

A service redesign for the Australian Sports Museum

How I contributed to attracting the next generation of sports fans

Sport

Arts, Entertainment, Recreation

Service Design

UX Strategy

UX/UI

UX Research

UX & UI Design

Optimised

visitor interaction

Optimised visitor interaction

Demographic

expansion

Demographic expansion

Leveraged current

stadium foot traffic

Leveraged current stadium foot traffic

Team size

3 Service Designers

Project type

Conceptual

Project date

October (2 week sprint)

Tools

Figma, Miro, Illustrator, InDesign, Photoshop, Canva, pen & paper

Team & my role:

• Lead user interviews & research
• Competitor analysis
• Designed user journey
• Concept sketches
• Wireframe solutions
• Designed high fidelity
• Project management

Project summary

The Australian Sports Museum, located in the iconic Melbourne Cricket Ground (MCG), is home to an rich collection of Australian sports artefacts, covering major sports such as AFL, Cricket, Horse Racing and Olympics exhibits.

However, despite a recent renovation, visitor numbers have fell short of expectations, partly due to post-Covid museum trends. To secure its future, the museum aims to attract Gen Z and younger Millennials.

This project seeks to address the following

  1. Declining visitor numbers

  2. Appeal to younger generations (Gen Z and Millenials)


The challenge

Despite undergoing a $17 million renovation just before the onset of the COVID-19 pandemic, The Australian Sports Museum has witnessed a decline in visitors. The museum aims to reverse this trend and to capitalise on this significant investment.

The challenge is not only to attract new attendees but also to foster sustained, long-term engagement, particularly among the younger generations of Gen Z.

Key objectives were:


The challenge

Despite undergoing a $17 million renovation just before the onset of the COVID-19 pandemic, The Australian Sports Museum has witnessed a decline in visitors. The museum aims to reverse this trend and to capitalise on this significant investment.

The challenge is not only to attract new attendees but also to foster sustained, long-term engagement, particularly among the younger generations of Gen Z.

Key objectives were:

Post-renovation realisation

Maximise the benefits of the recent renovation by substantially enhancing visitor interaction.

Demographic expansion

To increase the sustainability of the museum there is a need to appeal to Gen Z and younger Millennials.

The solution: A service blueprint & UI designs

The solution: A service blueprint & UI designs

In-depth user research was conducted, including discussions on feature prioritisation to ensure project deadlines were met.


The proposal involved a holistic service redesign complemented by an advertising campaign.


This strategy aims to harness the existing foot traffic from MCG events like the AFL, Cricket, and Soccer, offering an integrated game day and museum experience.


Additionally, we intended to maximise the potential of interactive games and the NFC system to establish a competitive leaderboard and drive increased engagement.


Solution strategy:

1.Brand awareness

2.Add competitive leaderboards

3.Promote social media sharing

1.Brand awareness

2.Add competitive leaderboards

3.Promote social media sharing

Solution strategy:

1.Brand awareness

2.Add competitive leaderboards

3.Promote social media sharing

The service blueprint

This service blueprint covers every aspect, from online ticket booking to navigating the site and enjoying interactive exhibits, all the way through to experiencing a sports match at the MCG. It not only streamlines our operations but also guarantees visitors a seamless and delightful experience from start to finish.

With a focus on integrating existing technology (NFC), personalised interactions, and efficient service delivery, this blueprint maps an end-to-end experience.

In addition to this service blueprint, specific interfaces was designed for 3 parts of the user journey.

Part 1: (Buying Tickets)
Purchasing game tickets UI screens 

Part 1: (Buying Tickets) Ticket purchase UI

The teams recommendation involved introducing a bundled discount offer on the MCGís website.


Through this bundled package, the team aimed to capitalise on the existing foot traffic, encouraging visitors to explore the museum on game day.


In addition, offering reserved seating would incentivise individuals to explore the museum without concerns about securing a seat.  


Key updates 

• MCG website to display promotion 

• Website to provide instructions on Sign up

• Easy event tagging on social platforms

Part 2: (At the museum) Leaderboard UI screens

Part 2: (At the museum) Leaderboard integration

Once at the exhibit, the team would utilise the existing NFC-activated technology wristbands. The team plan to enhance the visitor experience by introducing interactive leaderboards at exhibit games, generating engagement through gamification and offering prizes for the ultimate winner.


To attract recurring visitors, our plan involves rotating exhibitions in alignment with different sports seasons.


Key updates 

• Train staff to run event

• Add leaderboards to existing games

• Rotate exhibitions for revisits

Part 3: (During the game) In-stadium challenges

During the match, there are multiple opportunities for challenges and competitions between gameplay. Utilising the existing NFC technology from the museum, tags could be positioned behind the stadium seating.


Attendees could then tap their phones to participate in the challenges or competitions, fostering crowd engagement and providing an opportunity to collect basic information such as emails for future marketing purposes.


Key updates 

• Staff to guide people in reserved seating

• Tags placed behind seating  

• Half-time competition

• Fan engagement activities

Process & what I did
(7min read)

Research based approach to the Australian Sports Museum Service redesign

Research based approach to the Australian Sports Museum Service redesign

I planned an online survey & discovered there was a lack of awareness of the museum’s existence.

I needed to gain insights into visitor preferences, behaviours and the factors that influence their choices. Therefore, an online survey was developed to find out. 


After receiving 37 responses from a diverse audience, key influencers for individuals attending social events emerged. 


The results were:

82% of people relied on word of mouth for outings

91% of participants enjoy a day out in a group setting

78% of participants would learn about the experience through social media

A contextual inquiry showed the updated interactive experience surpassed people’s expectations.

A comprehensive contextual inquiry was conducted to analyse the interactive experiences and visitor engagement with the newly updated exhibits.


This research approach aimed to determine whether the renovation met visitors’ expectations. 9 patrons were observed engaging with various multimedia displays, games, and features. These displays were intuitive for both older and younger visitors.


The findings revealed the museum offered highly interactive and engaging experiences, thereby eliminating any concerns regarding the overall quality of the exhibits.

The team established an archetype named Damo.

Meet Damo: The FOMO-venturer

Background

  • Sport lover

  • Shares regularly on social media at the game

  • Consumes daily sports news websites and apps

  • Loves a crowd setting

Habits and behaviours

Group settings and camaraderie – Relishes in the energy and camaraderie and friends, and is the heart of the group.


FOMO – Fear of missing out on crowd vibes, memorable moments, and sports excitement drives spontaneous decisions.


Pre-Game Rituals – Embraces pre-game traditions: arriving early to soak in the atmosphere, joining activities, capturing memories for social media.

Damo: The FOMO-venturer

Background

  • Sport lover

  • Shares regularly on social media at the game

  • Consumes daily sports news websites and apps

  • Loves a crowd setting

Habits and behaviours

Group settings and camaraderie – Relishes in the energy and camaraderie and friends, and is the heart of the group.


FOMO – Fear of missing out on crowd vibes, memorable moments, and sports excitement drives spontaneous decisions.


Pre-Game Rituals – Embraces pre-game traditions: arriving early to soak in the atmosphere, joining activities, capturing memories for social media.

I discovered users are driven by connection, thrill & sharing experiences

Needs / Likes

  1. Desires novelty & unique experiences, seeking adventure 

  2. Finds joy in connecting with like-minded individuals 

  3. Passionate about sharing their experiences with others on social media

Pains / Dislikes

  1. Gets bored easily 

  2. Prefers taking photos before reading descriptions 

  3. Constantly seeks new adventures 

After some unexpected user feedback, the team changed solution directions to a service redesign

A pivot from a social media campaign to a service redesign after user feedback

The team initially proposed a social media campaign to promote a sports-themed mobile game that would encourage users to register and participate. 


• Users could earn prizes 

• Implementation of leaderboard

• Competition promotion through social media


However, after conducting contextual inquiry, competitive/comparable analysis, and receiving user feedback, the team realised that a different approach was needed. 


As a result, it was decided that a service redesign was needed.

I compared the current vs improved customer journey

I mapped out the current user journey

Scenario

Damo, a die-hard sports fan, eagerly awaits the upcoming local derby between his beloved Hawks and Collingwood this week. He’s determined not to miss the excitement of what promises to be a blockbuster match. Anticipating a large crowd, he plans to arrive early with his friends to secure prime seats. 


When a friend shares a promotion for the Australian Sports Museum’s game day experience, featuring competitive games, prizes, and reserved seating, Damo’s interest is piqued.

Expectations

  1. Clear, concise information

  2. Ability to compare loans

  3. Mortgage broker to take the hassle out of refinancing

Next, I mapped out the improved journey

Key updates

The modifications to the touch points at the Australian Sports Museum promise to enhance the overall visitor experience by creating more intuitive and engaging interactions throughout the exhibition spaces. 

These changes are:

  1. Ticket purchase with enticing discount

  2. Sign up page

  3. Social media share option

  4. Outdoor signage

I compared the current vs future state

Key updates

The modifications to the touch points at the Australian Sports Museum promise to enhance the overall visitor experience by creating more intuitive and engaging interactions throughout the exhibition spaces. 

These changes are:

  1. Ticket purchase with enticing discount

  2. Sign up page

  3. Social media share option

  4. Outdoor signage

A reflection on the Australian Sports Museum Service redesign project

Reflection: Prioritising further user testing for deeper insights and more refined solutions

The service redesign for the Australian Sports Museum has been learning and transformative journey.


The team initially planned a social media campaign but later pivoted towards a service redesign consisting of specific UI designs and service blueprint. 


This UX redesign expanded my skill set and understanding of the complex intersection of history, technology, and user experience.


If the team had more time, I would priortise further user testing.

Key outcomes & results

  1. The teamís research revealed a key factor contributing to the lack of visitors: a lack of awareness

  2. Through usability testing, we discovered engagement concerns, ëgimmickyí mobile game & clarity on prizes

  3. By leveraging existing foot traffic and exhibits, the team successfully develop a more sync game day experience

What I learnt

  1. Even with a $17 million renovation, increased visitors aren't guaranteed. It's all about raising awareness

  2. Early feedback from users is crucial for guiding the team in the right direction or determining if a pivot is necessary

As I embark on my UX journey, I will embrace challenges as opportunities for growth and remain adaptable to always ready to pivot in a new direction.

Ready to create something outstanding?

Get in touch

© 2024. Designed by Gavin Prentice

Ready to create something outstanding?

Get in touch

© 2024. Designed by Gavin Prentice

Ready to create something outstanding?

Get in touch

© 2024. Designed by Gavin Prentice

Ready to create something outstanding?

Get in touch

© 2024. Designed by Gavin Prentice